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 With the ability for unlimited numbers of players to participate in a game simultaneously, Russian Poker from BetConstruct features HD streaming and an “intelligent player system” designed to guide the player decision making.

Vahe Baloulian, BetConstruct CEO, said: “First appearing in the 1990s, Russian Poker is a game that is gaining popularity across the world but is quite impossible to find in live dealer casinos online.
“We will deal this game 24/7 in Russian with other languages available upon request from our partners”.

 With the ability for unlimited numbers of players to participate in a game simultaneously, Russian Poker from BetConstruct features HD streaming and an “intelligent player system” designed to guide the player decision making.

Vahe Baloulian, BetConstruct CEO, said: “First appearing in the 1990s, Russian Poker is a game that is gaining popularity across the world but is quite impossible to find in live dealer casinos online.
“We will deal this game 24/7 in Russian with other languages available upon request from our partners”.

 Even though a bill to allow online casino gaming in Pennsylvania is suddenly moving forward, players are months away from placing Internet bets legally.

The Gaming Oversight Committee of the state House voted 18-8 on Nov. 18 to approve a bill allowing all forms of casino gambling online, including slots, blackjack and poker. The proposal had been in the background as state leaders wrangle over a budget, which by law was due July 1. The online gaming bill is emerging as part of a package to raise money for the state.
The proposal still faces votes by the House and Senate; if both pass it, Gov. Tom Wolf would have to sign it into law. Then, licensing and game testing could take six months or more.
New Jersey started accepting online gaming license applications in June 2013, and Atlantic City's first Internet casino launched the following November, notes Marie Jiacopello Jones, partner at Fox Rothschild LLP and special gaming counsel for Amaya Inc., the world's largest publicly traded online-gaming company and operator of the PokerStars and Full Tilt brands.
“Six months would be great” for Pennsylvania to have games up and running, Jones tells Player's Advantage.
Gaming Control Board spokesman Doug Harbach says the agency estimates it would need nine months from passage of the law.The bill sponsored by state Rep. John Payne, R-Dauphin County, would allow each of the state's casinos to offer Internet gaming, with the option of using contractors such as Amaya to provide the platform. A casino would have to pay a $5 million licensing fee; a contractor would have to pay an additional $1 million fee.
The Gaming Control Board, which tests all slots used in Pennsylvania and sets the rules for table games offered at land-based casinos, would be in charge of regulating online games.
The bill sets a tax rate of 14 percent on Internet gambling revenue. That's comparable to the current rate on table-game revenue at the state's land-based casinos. Pennsylvania's 55 percent tax rate on slot machine revenue is among the highest in the country; earlier proposals for a similar rate on Internet gaming were criticized as unworkable.
Jones, who was instrumental in getting Amaya licensed to operate in New Jersey, says the tax rate there is 8 percent, the same as for land-based operations.
She says the Pennsylvania proposal would allow Amaya to operate in the Keystone State, as well.
John Pappas, executive director of the Poker Players Alliance, which bills itself as the voice of poker players across the country, says that's a popular aspect of the bill. Federal investigators shut down American operations of Full Tilt and PokerStars in 2011 amid allegations of banking violations. Amaya bought the companies in 2014, and none of the previous leadership remains.
“A lot of players who used to play online back in the heyday would like to see a company like PokerStars back in the marketplace,” Pappas says. “Someone once told me (that banning the current companies) would be like offering coffee for first time in the state but not allowing Starbucks to sell.”
Pappas says state regulation would ensure that operators have been thoroughly vetted and have software and equipment to guard against fraud and collusion. Regulation also would give players confidence that they will be able to withdraw their money easily, he says.
Pennsylvania could play a key role in the expansion of online gambling in the United States. Only Nevada, New Jersey and Delaware currently allow online gaming, and Nevada allows only poker. Passage of the Pennsylvania bill would double the number of people eligible to gamble online.
Under federal law, gamblers must physically be in the state to gamble online.
The Pennsylvania bill would allow the state to form compacts so gamblers here could play with those in other states that allow online gaming. In February, Delaware and Nevada leaders signed the first online gambling compact.
Jones says poker seems to be the most popular online offering in New Jersey, but other games gain fans as people become familiar with them.
Increasing the pool of players, or “liquidity,” is essential for online poker. That's one reason Pennsylvania and its 12.8 million residents are important to the online gambling campaign. A proposal in California, population 38.8 million, also is attracting attention.
Payne, who is chairman of the Gaming Oversight Committee, says many Pennsylvanians already gamble online at unregulated sites. He also argues that online gambling should be regulated and taxed before the state imposes any broad-based tax increases.
 

 The San Manuel Band of Mission Indians operates one of California’s largest land-based tribal government gaming businesses in the San Manuel Indian Bingo and Casino located outside of Los Angeles in Highland, California.

Dermot Smurfit, CEO of GAN, said: “We’re privileged to bring San Manuel’s major brand online nationwide in the US and early indicators suggest strong demand from San Manuel’s casino patrons for a Simulated Gaming experience online, designed to support the real-money gaming experience on-property.”
Matthew Cullen, CEO of San Manuel Digital, added: “GAN professionally delivered the Simulated Gaming solution, complete with an integration into the property’s casino management system enabling their iBridge framework functionality to drive on-property visitation by online patrons.
“The early beta test results have reinforced our decision to move online in partnership with GAN, who have opened the door to San Manuel engaging with new patrons across California and new online-only players both nationwide and internationally.”
 

 Business is booming for the online gaming industry, to the tune of billions of dollars worldwide each year.

However, it has a distinction among online businesses: its income stream is not predictable. An online retailer may be able to project future sales growth, but not so with the gaming industry. Consequently, cyber criminals see opportunity here to commit fraud without detection.
The ubiquity of the Internet and the mass adoption of mobile devices have been key drivers of the phenomenal growth of the online gaming industry. Unfortunately, while the Internet makes it easier and more convenient to place bets, it also provides the means for more organized cybercriminals to defraud these sites and their good players. But as the industry booms, the threat of criminal activity looms.
The gaming industry is quite clear about this threat and has developed incredibly sophisticated data analysis tools that can determine with high accuracy if, for example, a six-player poker hand is being gamed by one person with multiple accounts. But that just looks at one point in the player’s history and is not always sufficient in the fight against fraudsters, who are also constantly evolving their own tools. By using methods to circumvent traditional detection like IP address, geolocation, third-party credit verifications, even using data analysis of other players, it means that despite the gaming industry’s best efforts, fraudulent deposits, cheating and collusion, chargebacks and money laundering persist.
So then, observing a game at one point in time is a useful tool for gaming sites, but it cannot be the only tool. Instead, there is another security layer that should be added, one that observes the players before the game starts and even across the lifetime of the player. Building complex models of behavior is the secret weapon about to sweep online security – a real game changer that will show the difference between a flesh-and-blood player and sock puppet accounts and scam artists.
There’s a reason that there are two different words for “person” and “robot.” While a robot does the same thing over and over based on its program, a person is an individual with unique behaviors and habits that identify them. This is why behavior-based security is so effective. Behavior-based security looks at hundreds of signals that allow us to confidently know when we are seeing the genuine player, signals such as how they hold their device, how they type or whether they use a mouse or a track pad when playing. It is these non-identifying but wholly unique behaviors that create a player profile that can’t be spoofed.
Fraud takes on several forms in online gaming. Often, fraudsters use stolen credit cards to set up or fund betting. In some cases, these stolen cards are used by a single player running several accounts in the same game so they can purposefully lose on the stolen card and funnel the winnings into their personal account, which can be cashed out later.
Another scam doesn’t need stolen credit cards. In this scenario, a single user running multiple accounts does not necessarily have to use stolen credit cards to perpetuate the scam. A typical scenario looks like this: a six-player room contains only two players, one who is unaware of the scam and another running the other five players, essentially guaranteeing that the scammer will win.
The use of multiple accounts is not limited to intentionally scamming other players by rigging the odds. Many gambling sites offer an incentive for new players, matching an initial startup deposit or giving the players cash bonuses for completing a set number of games.
Each of these scams hinges on the ability to create multiple fraudulent accounts. Account creation is the first point of contact for legitimate users and would-be scammers. While robust data analysis can catch some of the scammers when the games are happening, wouldn’t it be better to catch fake accounts before they can even start a game?
Online gaming fraud produces multiple victims. The gaming site suffers financial loss, of course, but so does the legitimate player who is just there to play a hand of cards and doesn’t know they have been hit with the bad luck of being in the same virtual room as a scammer. And once they find themselves defrauded, customer retention becomes a huge issue. If a site becomes known for fraud, there is little a company can do besides invest in a costly rebranding and build anew.
Online gaming sites, understandably, set forth a rigorous account set-up process. A first round of registration needs to confirm things like the user’s birthday, and checks are typically run against personally identifying information. But with the prevalence of data breaches flooding the market with exactly these kinds of credentials, such types of checks are of limited use. If personally identifiable information can be faked or stolen, what is left? Behavior.
As mentioned above, individuals have characteristic ways of behaving that identify them. In this case, the behavior of a legitimate user signing up for and using a service will be different from someone creating multiple accounts to perpetrate fraud. How the user goes on to use the site after account creation, outside of even game play, continues to build profiles very distinct from each other.
Gaming sites need to be able to tell which account has a human being on the other end and which is one of an array of puppets. But behavior-based fraud detection goes deeper than this to also tell you if an account has been stolen from its owner or if a customer with past gaming difficulties is making a new account. Behavior can even be leveraged into predicting a budding gaming addiction by comparing the behavior of past addicts against current users and taking the necessary steps to stop chargeback complaints, also known as first-party fraud, from players who have gone overboard.
As the online gaming industry embraces behavior-based fraud detection, it will realize significant benefits. It will be able to identify and block fake accounts at the point of creation, before fraud can occur. Understanding the nature of the person creating an account will reduce chargebacks. The review process will stay behind the scenes, allowing legitimate players to enjoy gaming without interruption. Behavior-based security methods create greater trust, which benefits both the player and the business.
 

 The office of U.S. Senate Minority Leader Harry Reid on Wednesday dismissed a corruption investigation by Davis County Attorney Troy Rawlings as political grandstanding.

Rawlings confirmed Tuesday that his prosecution of former Utah Attorney General Mark Shurtleff had spread to involve an investigation of Reid, the apparent connection being St. George businessman Jeremy Johnson and his allegations that Reid may have taken money from online-poker companies.
"This individual has decided to use Sen. Reid's name to generate attention to himself and advance his political career," Reid spokeswoman Kristen Orthman said in a statement. "So every few months, he seeks headlines by floating the same unsubstantiated allegations."
Rawlings fired back: "I need no additional attention. … This is not a [public relations] game."
Shurtleff and his successor, former Utah Attorney General John Swallow, have been charged with multiple felonies and misdemeanors after a multipronged investigation into allegations of a pay-to-play climate inside the Utah attorney general's office.
Both men have pleaded not guilty and are scheduled for separate trials in 2016. Johnson is a key witnesses in both cases. 
Rawlings, a Republican, has not publicly detailed the evidence he may hold, but he has said that the accumulated information points to "overlap in facts and multiple witnesses" in the Shurtleff and Swallow cases — and an apparent tie to Reid, D-Nev.
That's likely related to online-poker payments that Johnson and his business partners processed through the now-shuttered SunFirst Bank in St. George.
Payments allegedly were made to Reid, then the Senate's majority leader, to win his support for legalizing online poker.
Johnson, a contributor to the Shurtleff and Swallow campaigns, has said Swallow set him up with the late payday-loan entrepreneur Richard Rawle in a scheme to get Reid to stall a Federal Trade Commission probe into Johnson's online-marketing company. 
Johnson has characterized the undertaking as an attempt to "bribe" Reid. Swallow has called it "lobbying."
But Johnson has gone further and said he believed Reid may have received $2 million from SunFirst Bank accounts of Full Tilt Poker to introduce legislation to ensure that online poker is legal in the United States.
The state charges against Shurtleff and Swallow came after federal investigations of the two former attorneys general were abandoned. The U.S. attorney's office for Utah recused itself from the inquiry for undisclosed conflicts, and the Justice Department's Public Integrity Section in Washington declined to prosecute.
Reid previously has denied Johnson's allegations, and, on Wednesday, Orthman dismissed them again as "unsubstantiated."
If that's the case, Rawlings retorted Wednesday, then Reid should help him secure "every scrap of evidence" gathered as part of the  Shurtleff-Swallow investigation that was used to justify the decision by federal prosecutors to drop the matter — something that federal prosecutors have been reluctant to provide.
"You may end up being an important witness," Rawlings said of Reid. "Please urge the Department of Justice to provide the exonerating evidence and information so we do not have to litigate the issues in Utah. Your anticipated assistance is greatly appreciated."
 

 In 2003, an accountant with little poker expertise and the auspicious name of Chris Moneymaker won the main event at the World Series of Poker, in Las Vegas, taking home two and a half million dollars in prize money. His path to victory was televised on ESPN, which had revamped its coverage of the competition that year to create a sleek and accessible package that resembled the network’s major-league sports broadcasts. Hordes of amateur players witnessed one of their own vanquishing a field that included many of the world’s top professionals, and when the final hand was complete, many suddenly wondered whether, with a bit of luck, they, too, could do the same.

The poker boom that followed Moneymaker’s victory played out in cardrooms across the country, but mostly it took place online. Lured by simple cash-transfer mechanisms and convenient access to games, millions of players flooded onto sites like PartyPoker, Full Tilt Poker, and UltimateBet. According to estimates Nate Silver compiled on the Times’s Web site, the number of Internet-poker accounts doubled every year from 2003 to 2006, turning several sites into billion-dollar enterprises and inflating winnings. But then, on April 15, 2011, the Justice Department unsealed an indictment that accused the three largest Internet-poker companies serving American customers of violating the Unlawful Internet Gambling Enforcement Act. The government alleged that PokerStars, Full Tilt Poker, and Absolute Poker, all of which were based outside of the U.S., had conspired to commit bank fraud and wire fraud in order to evade restrictions on the processing of deposits originating Stateside. The indictment led the three companies to abandon the U.S. market, effectively ending Americans’ ability to play online poker easily and relatively securely.
Practically overnight, the poker economy began to unravel. Other popular sites, wary of legal action, stopped offering real-money games for U.S. players. (A few such sites remain, but with greatly reduced player bases and scant regulatory oversight.) Networks cut back on televised poker competitions, which had relied heavily on Internet-poker companies for advertising. Player pools and profits dwindled. According to data compiled by PokerScout, which tracks online-poker traffic, the global market has fallen off by more than half since the day of the indictment, which the gambling community dubbed “Black Friday.” The industry was left limping along uncertainly, searching for ways to reignite interest in a game that now exists on the cultural and legal fringes of society.
Recently, however, poker has found an unlikely glimmer of hope: the live-video-streaming service Twitch. When Amazon acquired the company, last year, for nearly a billion dollars, the site was regarded as a platform used almost exclusively for people to watch other people play video games. But in the past few months, a share of Twitch’s massive audience—a hundred million users visit the site every month—has been gravitating rapidly toward online-poker broadcasts.
The catalyst for this movement is Jason Somerville, a twenty-eight-year-old professional player from Long Island. Last October, under the moniker jcarverpoker, he began broadcasting his real-money Internet-poker sessions on Twitch, shooting them, in order to avoid legal restrictions, from an outpost in Toronto. So far, his channel has attracted close to nine million views and almost a hundred and forty thousand followers. On September 7th, nearly forty thousand concurrent users watched him compete for a prize pool of 1.2 million dollars during the World Championship of Online Poker, making him for a time the most viewed streamer across the entire platform.
Like many of today’s poker professionals, Somerville became seriously interested in the game during the post-Moneymaker boom, when he stumbled across a televised tournament. “I was instantly transfixed by the possibility of playing a game for money,” he told me. “I had never really considered the prospect of out-deciding people for cash.” He soon immersed himself in strategy and online play, eventually deciding to leave school and pursue his passion full time. He now plays in many of the biggest tournaments and cash games in the world, both live and online. In 2011, he placed first in a thousand-dollar buy-in event at the World Series of Poker, winning nearly half a million dollars. To date, he has amassed earnings of more than six million dollars in tournament play.
Somerville began making poker videos as a way of giving back to his peers, posting the clips in an online forum for a small audience of enthusiasts. In 2013, he launched “Run It UP!,” a YouTube series depicting his attempts to parlay fifty dollars into ten thousand. Playful and instructive, the videos soon developed an avid fan base. The following year—as part of an effort, perhaps, to diversify its content in advance of the entry by YouTube and other tech giants to the video-game-streaming market—Twitch asked him to become its flagship poker streamer.
The appeal of sitting down in front of a computer to watch someone else sit in front of a computer and play cards is not immediately obvious. Somerville himself describes most poker videos as “sedative alternatives.” On his stream, a portion of the screen shows what he’s seeing on his computer, while another, smaller portion shows him looking at his monitor and giving commentary. TV networks generally create dramatic poker-game narratives in post-production—mostly by editing out all but the most exciting action. With live streams, the burden rests almost entirely on the player’s abilities and personality.
“As someone who watched a ton of poker videos, particularly poker-training videos, I was always shocked at how bad they were from a performance point of view,” Somerville said. On Twitch, he plays the consummate host-cum-tour-guide: inclusive, knowledgeable, and relentlessly entertaining. The key element of his broadcasts, which regularly run longer than seven hours, are his inexhaustible monologues, during which he cheerfully expounds on everything from basic poker strategy to his social life to the opaque world of professional gambling. He also responds candidly to questions that viewers submit via Twitch’s chat box. This interactivity, Somerville said, “allows you to get more inside my head. From both a learning point of view and an entertainment point of view, that’s so much better.”
If the market is to return to any semblance of its pre-2011 levels, the change is likely to occur slowly. More than half of Somerville’s audience is in the U.S., but it still represents only a tiny fraction of Twitch traffic. A number of big industry players are intrigued, though. Since his stream’s debut, Somerville has signed partnership deals with PokerStars, the world’s largest online cardroom, and DraftKings, the hugely popular (and controversial) daily fantasy-sports site. Meanwhile, Poker Central, a new streaming service dedicated exclusively to poker coverage, which also has a cable-television network in the works, has started to host original content on Twitch. Some see a future in which the platform replicates, albeit to a lesser degree, what traditional media did for poker a decade ago. “The first poker boom came, in part, from television teaching the game to people,” Eric Hollreiser, the head of corporate communications for PokerStars, told me. “Twitch represents the next-generation opportunity to have that channel of communication with consumers.”
Much will depend, too, on the tortuous journey of Internet-poker legislation. Currently, only players in Nevada, Delaware, and New Jersey have access to state-licensed, real-money Internet-poker sites. But I. Nelson Rose, a professor at Whittier Law School and an expert on gambling laws, told me that it’s only a matter of time before other states, particularly those facing troublesome deficits, begin to embrace online poker as a source of tax revenue. “There is now so much legal gambling in this country that legalizing one more form, like Internet poker, is no big deal politically,” Rose said. If legal online poker were to arrive broadly in the U.S., Twitch’s poker brand could expand rapidly, attracting a slew of advertisers eager to reach a new generation of potential players.
And if that came pass, Twitch stands to help Somerville play the same popularizing role that Moneymaker did, but with the added degree of relatability that the platform promotes. As Chris Grove, a gaming-industry analyst, told me, streamers on Twitch “occupy a weird space between friend and celebrity.” When Somerville broadcasts his triumphs at the poker table, he is, to many, simultaneously a peer and an icon. “People who watch that want to go out and try to do that, too,” Grove said. “And the fact that they can be so close to the person that they’re emulating only makes them want to do it even more.”
Of course, they can only get so close. “Most people aren’t going to know what it’s like to lose a hundred thousand dollars in a day,” Somerville told me. “I’ve been there, done that a bunch of times.”
 

 Danish national gambling regulatory body Spillemyndigheden has revealed that the country’s online gaming market experienced further revenue growth during the third quarter of this year.

Gross gaming revenue from online casino amounted to DDK330 million (€44.2 million/$47.1 million), up from DDK265 million in the corresponding period last year, but slightly down on the DDK335 million posted in the second quarter of this year.
Betting revenue in the quarter came in at DDK560 million, up from DDK495 million in Q3 of last year and an increase on the DDK470 million recorded in the second quarter of this year.
Total gross gaming revenue hiked from DDK760 million in the third quarter of 2014 to DDK890 million in the same period this year, with this figure also up on the DDK805 million posted in Q2 of 2015.
Elsewhere, gross gaming revenue from gaming machines amounted to DDK385 million, down slightly on the DDK415 million generated in Q2 of this year but up from the DDK370 million achieved in Q3 of last year.
Revenue from land-based casinos also increased from DDK80 million in the third quarter of last year to DDK95 million in the most recent three-month period, marking the most successful quarter since the start of 2012.
As a result of the third-quarter performance, the Spillemyndigheden expects gross gaming revenue for the year to amount to just under DDK8.4 billion, up from DDK7.8 billion last year.

 The Isle of Man has been hailed as a strong regulator when it comes to player protection laws.

Speaking at the KPMG eGaming Summit Isle of Man, Annexio Managing Director Jennifer Houghton highlighted the regulations that help protect a player’s money as particularly successful.
In a presentation on the ‘Multi-jurisdictional Licensing Process’, she commented: “One of the key strengths of the Isle of Man is its approach to customer protection. The segregation of player’s funds from that of the company is not just good practice, but also a sure winner when it comes to describing the situation to potential customers.”
Over 200 delegates from around the world attended last week’s Summit, KPMG’s sixth summit locally, and eleventh in a series across Gibraltar and the Isle of Man. Once again this year KPMG teamed up with the International Masters of Gaming Law (IMGL) to deliver three Masterclasses covering “The International Legal Viewpoint”, “Financing the Consolidation Boom”, and “International Direct & Indirect Tax Considerations”.
Among the day’s highlights were Hon. Laurence Skelly MHK, Minister for the Department of Economic Development, who revealed that the Island’s eGaming sector has outstripped individual areas of financial services to become the largest single sector, at 16.7% of the economy (an increase of 3.2%).
David Shapton, partner at Akur Capital, also provided some insight on M&A activity and mid-market operators: “With increased regulation, more and more private investment houses are becoming comfortable with the idea of investing in online gambling companies, which wasn’t the case five years ago.”
When asked views on corporate social responsibility activities, the majority of the audience (65%) considered it to be equally important for all companies, with only 28% feeling it was of particular importance in the gaming sector.
Janine Woodford Dale, Head of Marketing, Events and PR at Microgaming, commented: “Consumers now are savvy. They want to buy from companies that give back.”
 

 Now an established fixture in the international eBusiness calendar, this year’s KPMG eGaming Summit Isle of Man was a tremendous success, drawing over 200 delegates from around the world to the Villa Marina on 10th November. Adopting a lively and interactive format, this year’s Summit combined keynote presentations with stimulating panel sessions. This year, the event added a new element of live polling which allowed the audience to answer questions posed by the speaker via software in real time.

It was KPMG’s sixth summit locally, and eleventh in a series across Gibraltar and the Isle of Man. The summit brought together key stakeholders and industry representatives in an open forum to discuss the future of the global online gaming industry and its implications for local e-business clusters. Once again this year KPMG teamed up with the International Masters of Gaming Law (IMGL) to deliver three Masterclasses covering “The International Legal Viewpoint”, “Financing the Consolidation Boom”, and “International Direct & Indirect Tax Considerations”.
Following a delegate breakfast kindly sponsored by Manx Telecom, the Summit opened with a welcome address by the Hon. Laurence Skelly MHK, Minister for the Department of Economic Development. Minister Skelly provided a brief overview of the continued success of the Island’s eGaming sector, which has outstripped individual areas of financial services to become the largest single sector, at 16.7% of the economy (an increase of 3.2%) before introducing the day’s first speakers, Mark Robson, Head of eGaming at the Isle of Man Government, and Mark Rutherford, Deputy Chief Executive at the Isle of Man Gambling Supervision Commission. The presentation provided an overview of regulation and economic development in the local sector.
This was followed by a captivating panel session on technology developments, moderated by Archie Watt, Head of eGaming and IT Advisory at KPMG. A strong panel consisted of Stephen Trimble, Head of Product at Continent 8 Technologies, Helen Walton, Marketing Director at Gamevy and Andrew Tottenham, Managing Director of Tottenham & Co. Providing the audience with an insight into recent technology developments, the panel also focused on the perils and positives of cloud computing, with Helen Walton commenting: “The regulation drives the technology choice, not the other way round. This becomes a massive up front cost for start-ups”.
The next presentation gave delegates the opportunity to consider the psychology of gambling, with a presentation by Dr Jonathan Parke, Founder and Principal at Sophro, entitled “Gambling, Leisure and Pleasure: Exploring Psychological Need Satisfaction in Gambling”. Dr. Parke provided an insight into the attractions of gambling, exploring whether psychosocial benefits may be derived from gambling participation. Dr. Parke posed the question to the audience, ‘which form of gambling provides the most pleasure?’ Interestingly the result was sports betting at 43% over poker, casino table games and then slots. 
The IMGL Masterclass “Financing the Consolidation Boom” followed, moderated by Susan Breen, partner at Mishcon de Reya LLP. The panel consisted of David Shapton, partner at Akur Capital, Chris Treneman, Managing Director at Investec Investment Banking UK, Linda Main, Head of UK Capital Markets at KPMG UK and Daniel Macadam, Managing Editor (Europe) at Gambling Compliance. Mr. Shapton commented, with regard to M&A activity and mid-market operators, “With increased regulation, more and more private investment houses are becoming comfortable with the idea of investing in online gambling companies, which wasn’t the case five years ago.”
Following lunch, kindly sponsored by PokerStars, Jennifer Houghton, Managing Director at Annexio Limited spoke about “The Multi-jurisdictional Licencing Process”. Ms. Houghton provided a comprehensive overview of the licensing process, noting the benefits of the Isle of Man: “One of the key strengths of the Isle of Man is its approach to customer protection. The segregation of player’s funds from that of the company is not just good practice, but also a sure winner when it comes to describing the situation to potential customers.”
When asked views on corporate social responsibility activities, the majority of the audience (65%) considered it to be equally important for all companies, with only 28% feeling it was of particular importance in the gaming sector. This topic was explored further in the next panel on “Social Responsibility in Gaming”, moderated by Micky Swindale, Director at KPMG. Ms Swindale was joined by David Schollenberger, Partner and Head of Gaming Team at Healys LLP, Dr Jonathan Parke of Sophro, Mark Reynolds, Director at Newfield Limited, Janine Woodford Dale, Head of Marketing, Events and PR at Microgaming and Sue Hammett, Head of Corporate Giving at Pokerstars, to discuss “Social Responsibility in Gaming”. Mrs. Woodford-Dale underlined the benefits to corporations in having a CSR policy: “Consumers now are savvy. They want to buy from companies that give back.” 
Focus then moved to incubation and innovation, with Bernard Marantelli, Founder and CEO of Colossus Bets, discussing trends in internet, mobile and smartphone usage and the drivers of innovation and technology development. He discussed some common issues faced by start-ups vs. big firms when seeking to innovate and also some ideas on how to tackle the ever-changing nature of technology. 
The final panel session, moderated by Russell Kelly, Director at KPMG, took a look forward to next year. Stephen Ketteley, Partner at DLA Piper, Bill Mummery, Director ofCelton Manx, James Agnew, Director at KPMG UK and Paul Novellie, Partner at Novellie, Veradi & Mitchell shared their thoughts on the challenges and opportunities that lie ahead in 2016. 
This year’s closing address was also provided by Russell Kelly, who thanked speakers, panellists, attendees and event sponsors, Continent 8 Technologies, Derivco, Manx Telecom, SMP Partners, W2 Global Data, Nedbank, Poker Stars, and media partners iGaming Business, Gambling Insider and World Casino Directory. Mr. Kelly paid particular thanks to event organisers Ashgrove Marketing, as well as Summit partners IMGL for providing a seminal addition to what is now one of the global industry’s most celebrated calendar events, saying “We couldn’t put these events together each year without the intellectual, organisational and promotional contributions all these people bring to us. It is a great pleasure to see KPMG at the centre of such a committed and distinguished grouping.”
Commenting on the Summit, organiser Micky Swindale said: “KPMG are proud to once again have the opportunity to bring together industry leaders for one of the premier thought leadership events for this sector. Despite facing some well-publicised challenges, it is clear that this key area of the Isle of Man economy continues to go from strength to strength.”
 
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